Showing posts with label bugs. Show all posts
Showing posts with label bugs. Show all posts

Tuesday, January 15, 2013

Patch 5.2 PTR Class and Set Bonus Issues

 Hunter
    Aimed Shot cast time has been lowered from 2.9 to 2.5 sec.
Shaman
    The Elemental 4pc does count Lava Burst cast while in Ascendance.
Paladin
    The Protection 4pc counts damage after all mitigation, and does count absorbed damage.
    The Retribution 4pc set bonus has changed. It now has a chance for Hammer of the Righteous or Crusader Strike to cause your next Divine Storm to cause extra damage to your target. The idea being that you might swap from TV to DS when you get the proc, so that the RNG is something you can actually do something with rather than it just being RNG for extra damage.
    Retribution now does 50% extra healing with Flash Heal. The Selfless Healer talent has been reduced to 20/40/60% bonus healing.
    Sacred Shield absorb effect is now dispellable, but the periodic effect is not.
    Blinding Light has a 1.8 sec cast for Holy only. We think Holy's CC chains are too strong at the moment, but we don't think Ret or Prot need the nerf.
Death Knight
    I said above that the Zandalari from the 2pc benefited from Unholy mastery. That was a bald-faced lie. It deals physical damage, like the ghoul.
    There is a good chance we're going to redesign the 4pc DPS bonus.
Priest
    The Golden Apparition from the Healing 4pc heals the lowest % health friendly target within 40yd. Note that it has no visual yet, but will not work like Shadowy Apparitions. It is a simple missile, not a summoned unit.
    Further clarification on the Healing 2pc: the Glyph of Prayer of Mending will only boost the first heal. The glyph effects won’t be carried over due to the set bonus. It will be 160% -> 110% -> 121% -> 133% -> etc.
    We are going to redesign Shadow Word: Insanity.
    We are going to nerf Divine Aegis for Prayer of Healing, but also lower the cost of Power Word: Shield (for Disc only) and increase the healing and damage of Penance. In 25 raids, Disc is using Prayer of Healing almost exclusively and we don't think the Spirit Shell change will be sufficient to change that. We actually want Disc to get back to using PW:Shield a little more, along with Penance. Disc's throughput is overall too strong in PvE, not even counting the fact that absorbs are often more beneficial than heals.
    Angelic Bulwark and Spirit Shell can no longer be dispelled.
    The 4pc PvP bonus for healing priests has changed: Reduces the cooldown of Chakra by 25 sec and during Spirit Shell, Flash Heal costs 50% less mana.
Druid
    The Guardian 4pc is currently a 50% increase to rage generation while Enraged.
    We are going to slightly increase Resto druid healing across the board.
    We still like the DR change to Cyclone, but we are going to increase its range to 30 yards, and the PvP glove bonus for Balance and Resto will be to increase Cyclone duration by 2 sec.
Monk
    Spinning Fire Blossom's damage now scales from weapon damage rather than attack power. This will result in an intended nerf.

Keep in mind with those changes you haven't seen yet that they may change again before they reach the PTR.

Saturday, December 1, 2012

Patch 5.1 Hotfixes - November 27

Classes

Hunter
 Aspect of the Hawk and Aspect of the Iron Hawk now increase ranged attack power by 15% (was 10%).
Monk
 Desperate Measures now also resets the cooldown on Expel Harm when the Monk is below 35% health.

Paladin
 Light of Dawn healing has been increased by 5%.
 Holy Prism will now always Heal the 5 closest allies with the lowest health.

Rogue
 The cooldown of Vanish has been reduced to 2 minutes (was 3 minutes).

Warlock
 Curse of Enfeeblement and Aura of Enfeeblement now reduce the physical damage dealt by all targets by 10% (was 20%).
 Aura of Enfeeblement and Aura of the Elements now cost 150 Demonic Fury (was 50), and have a 10 second cooldown.

Creatures
 Polluted Viceclaw Scuttlers are now much tougher customers.

Items
 Sky Crystals can no longer function against Alani once Nimbus Shroud has been dispelled.

Dungeons, Raids & Scenarios
Terrace of Endless Spring

 Corrupted Protectors now deal less damage in the Raid Finder version of this raid.
 The Sha of Fear
 A number of bug fixes and adjustments have been made to the Heroic mode version of this encounter:
 The Sha of Fear will now transition to the Dread Expanse at 66% health (was 50%), and no longer heals when entering the second phase of the encounter.
 Dread Spawns can now gain up to 5 stacks of Gathering Speed (was 3).
 Dread Spawns now spawn at a reduced rate.
 Dread Spawns will no longer sometimes cast Eternal Darkness on an incorrect target.
 Dread Spawns will now always cast Sha Spine when a player picks up the Orb of Light; the damage of Sha Spine has been reduced.
 Dread Spawns are no longer fooled by Feign Death.
 Tsulong
 The Raid Finder version of this encounter has been tuned to be more appropriate for its intended difficulty.
 Tsulong will no longer despawn unexpectedly in the Heroic mode version of this encounter.
 Lei Shi
 Lei Shi's Spray Ability now increases frost damage taken by 10% per stack in the Raid Finder version of this encounter (was 12%).

Bug Fixes

 Classes
 Druid
 Clearcasting is no longer consumed by damaging spells while Heart of the Wild is active.

 Monk
 Renewing Mist can no longer sometimes be cast while mounted.

 Paladin
 Fixed an issue that could cause Illuminated Healing to apply absorption shields when no healing was generated.

 Rogue
 Anticipation now generates the correct number of combo points when Crimson Tempest is used.

 Players can now properly earn credit for the Last Man Standing achievement.
 The Turkey Shooter can no longer be used on mounted players.
 Fixed an issue that would cause various items to be awarded to players of the incorrect class or specialization in Raid Finder encounters.
 Fixed an issue that would prevent some items from The Terrace of Endless Spring from being disenchanted.

Wednesday, August 29, 2012

Patch 5.0.4 known In-Game bugs and issues

ML bug - cant assign loot, riding bug, pet bug, proff bug, the patch is damn bugged, but read more at

https://us.battle.net/support/en/blog/7080373
http://eu.battle.net/wow/en/forum/topic/5207822310

Master Loot – Assigning Loot
In a raid, Master Looters cannot assign loot to characters in groups other than Group 1. To assign loot to a player in your raid, move them and the Master Looter to Group 1. The Master Looter can then assign loot after reopening the loot window.
Master Looter Promotion
In a raid, the Raid Leader cannot promote himself to Master Looter after promoting a character in a group other than Group 1. To promote himself, the Raid Leader must first promote any other character in Group 1 to Master Looter.
Requires Artisan Riding Skill
A “requires artisan riding skill” error will appear when a character does not have the correct specialty flying skill. Characters who receive this error should check that their riding specialization is correct for the area in which they are attempting to fly.

Azeroth: Flight Master’s License
Northrend: Cold Weather Flying

Inscription Ink Cost Displaying Incorrectly
Inks sold by Inscription Supplies vendors will appear to cost Ink of Dreams. These inks can still be purchased normally with Blackfallow Ink.

Cage Pet
Right-clicking on a pet in the Pet Journal and selecting Cage Pet does nothing at this time. The cage pet functionality will become available after Mists of Pandaria launches.

Profession Recipe Duplication
When characters travel into a Cross-Realm Zone, recipes in their profession window will appear duplicated. Logging out and then back into the game will cause the recipe list to appear normally.

PvP Capture Bar Does Not Appear
The PvP capture bar does not appear in certain areas such as Wintergrasp, Grizzly Hills, and Tol Barad. Objectives can still be captured normally. However there is no visual indicator of capture progress.

Mac OS X
The Mac OS X client will lock up if it is closed with the Close Window button in the upper left during character creation.