Showing posts with label server. Show all posts
Showing posts with label server. Show all posts

Wednesday, January 2, 2013

Upcoming GamePatch 5.2.0 Highlights - in short

Patch Highlights

  • Three new factions: Kirin-Tor Offensive led by Jaina Proudmoore and the Sunreaver Onslaught led by Lor'themar Theron. Players can choose to do PvE or PvP quests with these factions. A third faction, the Shado-Pan Assault, has impressive Valor rewards and reputation can only be earned in raids.
  • Two new world bosses: Nalak, the Storm Lord and Oondasta.
  • The new raid is the Throne of Thunder, which has 13 bosses, and 4 different segments on Raid Finder.
  • All world bosses are now Tap to Faction. This new system offers every eligible player of the same faction that engages a boss the chance to earn loot.
  • The legendary questline continues in 5.2, with the reward being some special helm-related perk.
  • Elite Battle Pets have been added to the game world--they will spawn alone against an entire team.
  • New tameable species for Hunters: Dire Horn.
  • PvP trinkets that clear loss of control effects will now also clear these effects from the player's pet as well.
  • Zandalari mobs will spawn in Pandaria zones, that will take small groups to defeat. They have a chance to drop crafting materials, reputation gains, an achievement, and even the chance to get one of three new rare mounts!
  • The Warlock-only questline for green-colored spells is back on the PTR.
  • New pets will be found on the Isle of Lightning, including Rare spawn drops, wild pets, and raid boss drops.
  • Level capped players will now have a chance to each Lesser Charms of Good Fortune after winning a pet battle versus a Pet within 5 levels of the highest level pet on their team.
  • Sunsong Ranch has a variety of changes, including buffed special crops and nerfed Wild Crops. The farm can eventually function as a player's personal inn as well.

Tuesday, November 6, 2012

Mists of Pandaria 5.0.5 emulator [Sandbox]

*This is a work in progress project*

It has working auth loop, but no movement packets.. (Built off arctium, credits to fabi). Also:
- Working auth login
- Working wolrd login
- First movement packet (camera) and spell
- Spawn
- Opcodes
- Encryption algorithms
- Stable auth with grunt instead of battle net 2
- Built off Arkcore


Source code: https://github.com/Arctium/Arctium
Repack: download

Get in contact with the developer via Skype: Bigwill600

Regards,
Will

Monday, August 13, 2012

Mangos MoP 5.0.0 Server Emulator

A new server emulator, based on the Mangos core, began recently quite active development.
Let's hope that we will see a MoP prv srv soon enough :P
You can follow it at https://github.com/mangos/mangos/commits/500

In related news, Fabi's StrawberyCore based MoP server went hidden a few months a go.
We are still waiting for any updates if he managed to create a sandbox or even a whole server.

Sunday, May 6, 2012

WoW: MoP - probable Sandbox



Well I find out today an awesome preview of Mist of Pandaria Beta, in something which resembles a sandbox (private) server, altough the title of the video says otherwise.

What is a sandbox server?
Sandbox server is usually for a private use and it contains no NPCS (meaning you can't kill anything, you can't take quests, there are no mobs and so on), however, you have full access to all of the mist of pandaria maps (i've shown some of the names in this blog already) and you can spawn pretty much every creature and game object, see each new territory, new instance and so on.

So, the question now is 'who did the allegedly first 5.0.1 Beta private server and when can we expect it's public release'. The only info we have is the uploader's name - manu05a. I somehow assume that this is done either by the Machinima developers or the MMO-Owned community. Originally I found the clip posted on the ownedcore forums.

Regarding the strange writing 'MANTIS' at the end of the video, that is a zone, it's not done by the video maker (at first I thought it's his credentials as many others did). Proof:

Anyway, for now enjoy this amazing footage of the new world of warcraft expansion and the awesome trance music (The Blizzard - Piercing the Fog (Original Mix) (Download) ) :)


PS: yes, I'm aware that there were rumors about some WoW: MoP Alpha F&F (Friends and Family) alpha, but it was for some early pre-Beta build. And yes, I'm aware of the title of the video. I can read (and write, badly, but still), hence this post.
 

EDIT: 

Actually months a go I saw what it is, just never edited the post. Actually it's an exploration video, the guy recorded all new places in the beta which, as usual, have no creatures spawned yet. It's not a sandbox, it's not on a private server, it's nothing like that.

Friday, April 27, 2012

WoW MoP 5.0.1 Beta Build 15650 New OP_CODES

Data strings in the mist of pandaria, build 15650

  • PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
  • SHA_ENERGY - Sha Energy
  • SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
  • BATTLE_PET_CAGE_ITEM_NAME[/b] - Caged %s
  • BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
  • BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
  • DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
  • DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
  • DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
  • DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
  • DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
  • DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
  • DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
  • DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
  • DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
  • DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
  • DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
  • DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
  • DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
  • DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
  • DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
  • DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
  • DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
  • DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
  • DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
  • DRUID_RESTO_CORE_ABILITY_4 - A large heal.
  • DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
  • HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_BM_CORE_ABILITY_2 - Use when available.
  • HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
  • HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
  • HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
  • HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
  • HUNTER_MM_CORE_ABILITY_3 - Use when available.
  • HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
  • HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_SV_CORE_ABILITY_2 - Use when available.
  • HUNTER_SV_CORE_ABILITY_3 - Use when available.
  • HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
  • MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
  • MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
  • MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
  • MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
  • MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
  • MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
  • MAGE_FROST_CORE_ABILITY_3 - Use when available.
  • MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
  • MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
  • MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
  • MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
  • MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
  • PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
  • PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
  • PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
  • PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
  • PALADIN_PROT_CORE_ABILITY_1 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_4 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
  • PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
  • PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
  • PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
  • PRIEST_DISC_CORE_ABILITY_1 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_2 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
  • PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
  • PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
  • PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
  • PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
  • PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
  • PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
  • PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
  • ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
  • ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
  • ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
  • ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
  • ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
  • SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
  • SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
  • SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
  • SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
  • SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
  • SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
  • SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
  • SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
  • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
  • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
  • WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
  • WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
  • WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
  • WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
  • WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
  • WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
  • WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
  • WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
  • WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
  • WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
  • WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
  • WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
  • WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
  • WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
  • WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
  • WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.

Saturday, April 7, 2012

Disscussions regarding WoW MoP Sandbox Beta Server

You can follow discussions regarding MoP Beta Sandbox / private test servers at these places:

Fabi's WoW: MoP 5.x.x test server (github repo)
OwnedCore's forums - you can find probably the most info about this here, they are quite ahead in the pre-Development.
WoWCore's Sandbox - the provider of the Cataclysm Alpha and Beta sandboxes (RomanRom2, codded in Delphi oO)
Another blog which you could check which has in general more information regarding the MoP itself is fluffyfrenchy.com and more speicifially Boubouille.

[Russian] Discussion on the russian mangos forums about it