Data strings in the mist of pandaria, build 15650
- PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
- SHA_ENERGY - Sha Energy
- SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
- BATTLE_PET_CAGE_ITEM_NAME[/b] - Caged %s
- BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
- BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
- DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
- DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
- DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
- DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
- DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
- DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
- DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
- DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
- DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
- DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
- DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
- DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
- DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
- DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
- DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
- DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
- DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
- DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
- DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
- DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
- DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
- DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
- DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
- DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
- DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
- DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
- DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
- DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
- DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
- DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
- DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
- DRUID_RESTO_CORE_ABILITY_4 - A large heal.
- DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
- DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
- HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_BM_CORE_ABILITY_2 - Use when available.
- HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
- HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
- HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
- HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
- HUNTER_MM_CORE_ABILITY_3 - Use when available.
- HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
- HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
- HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
- HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
- HUNTER_SV_CORE_ABILITY_2 - Use when available.
- HUNTER_SV_CORE_ABILITY_3 - Use when available.
- HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
- HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
- HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
- MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
- MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
- MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
- MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
- MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
- MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
- MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
- MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
- MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
- MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
- MAGE_FROST_CORE_ABILITY_3 - Use when available.
- MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
- MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
- MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
- MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
- MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
- MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
- MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
- PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
- PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
- PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
- PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
- PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
- PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
- PALADIN_PROT_CORE_ABILITY_1 - Use when available.
- PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
- PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
- PALADIN_PROT_CORE_ABILITY_4 - Use when available.
- PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
- PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
- PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
- PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
- PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
- PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
- PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
- PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
- PRIEST_DISC_CORE_ABILITY_1 - Use when available.
- PRIEST_DISC_CORE_ABILITY_2 - Use when available.
- PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
- PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
- PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
- PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
- PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
- PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
- PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
- PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
- PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
- PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
- PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
- PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
- PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
- PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
- PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
- ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
- ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
- ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
- ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
- ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
- ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
- ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
- ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
- ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
- ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
- ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
- ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
- ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
- ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
- SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
- SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
- SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
- SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
- SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
- SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
- SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
- SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
- SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
- SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
- SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
- SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
- WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
- WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
- WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
- WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
- WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
- WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
- WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
- WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
- WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
- WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
- WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
- WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
- WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
- WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
- WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
- WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
- WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
- WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
- WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
- WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
- WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
- WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
- WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
- WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
- WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
- WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
- WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
- WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.
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