Showing posts with label developing. Show all posts
Showing posts with label developing. Show all posts

Wednesday, May 9, 2012

How to enable your own Mist of Pandaria addons on any Beta Build

Main exe file: http://dl.dropbox.com/u/12654979/EnableAddons.exe
virus scan: https://www.virustotal.com/file/6ce4...is/1336224936/

source code: http://dl.dropbox.com/u/12654979/EnableAddons.cpp

Just run the exe and it will patch any open wow.exe it finds.
Also, note that the addon api is a bit incomplete atm (several functions seem to be either missing or renamed) so don't expect all your addons to run flawlessly.

Updated to a (hopefully) build independent version (thanks to TOM_RUS for the pattern)
Or if You prefer a permanently patched wow.exe look at this method (thanks to Ssateneth):
Credits go to TOM_RUS for new EXE's and oprime for pattern and patch bytes as usual.

32-bit WoW build 15662 with addons enabled download HERE and VIRUSTOTAL
32-bit WoW build 15662 with addons enabled and LUA Hack download HERE and VIRUSTOTAL
64-bit WoW build 15662 with addons enabled download HERE and VIRUSTOTAL

These files are not patchers, put them directly in your wow.exe folder and run them.

Hex-edited version of _Mike 's program 15662 Filebeam - download

Read all about it at the OwnedCore forums .

Friday, April 27, 2012

WoW MoP 5.0.1 Beta Build 15650 New OP_CODES

Data strings in the mist of pandaria, build 15650

  • PET_BATTLE_QUEUE_PROPOSE_MATCH - Your pet battle match is ready.
  • SHA_ENERGY - Sha Energy
  • SPELL_FAILED_CUSTOM_ERROR_160 - You can't do that while holding an Orb of Power.
  • BATTLE_PET_CAGE_ITEM_NAME[/b] - Caged %s
  • BATTLE_PET_CAGE_TOOLTIP_BREED - Breed %d
  • BATTLE_PET_CAGE_TOOLTIP_LEVEL - Level %d
  • DK_BLOOD_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_BLOOD_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_BLOOD_CORE_ABILITY_3 - Use when you have 1 Blood Rune.
  • DK_BLOOD_CORE_ABILITY_4 - Use when you have 1 Frost Rune and 1 Unholy Rune to heal yourself.
  • DK_BLOOD_CORE_ABILITY_5 - Use when you have 30 Runic Power.
  • DK_FROST_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_FROST_CORE_ABILITY_3 - Use when you have 1 Frost Rune and 1 Unholy Rune.
  • DK_FROST_CORE_ABILITY_4 - Use when you have 35 Runic Power.
  • DK_UNHOLY_CORE_ABILITY_1 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_2 - Use when you have 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_3 - Use when you have 1 Unholy Rune.
  • DK_UNHOLY_CORE_ABILITY_4 - Use when you have 1 Blood Rune and 1 Frost Rune.
  • DK_UNHOLY_CORE_ABILITY_5 - Transform your Ghoul when available.
  • DK_UNHOLY_CORE_ABILITY_6 - Use when you have 40 Runic Power.
  • DRUID_BALANCE_CORE_ABILITY_1 - Passive. Reaching 100 Solar or Lunar Energy boosts your damage.
  • DRUID_BALANCE_CORE_ABILITY_2 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_3 - Keep applied to the target when available.
  • DRUID_BALANCE_CORE_ABILITY_4 - Cast when you need Lunar Energy.
  • DRUID_BALANCE_CORE_ABILITY_5 - Cast when you need Solar Energy.
  • DRUID_BALANCE_CORE_ABILITY_6 - Cast when available for both Solar and Lunar Energy.
  • DRUID_FERAL_CORE_ABILITY_1 - Use when you are behind the target to build combo points.
  • DRUID_FERAL_CORE_ABILITY_2 - Use to build combo points if you can't get behind the target.
  • DRUID_FERAL_CORE_ABILITY_3 - Keep applied to the target.
  • DRUID_FERAL_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • DRUID_FERAL_CORE_ABILITY_5 - Use when you have 5 combo points. Primary finishing move.
  • DRUID_FERAL_CORE_ABILITY_6 - Use when your target is below 25% health.
  • DRUID_GUARDIAN_CORE_ABILITY_1 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_2 - Keep applied to the target.
  • DRUID_GUARDIAN_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • DRUID_GUARDIAN_CORE_ABILITY_4 - Keep applied to yourself when you have 60 Rage for defense.
  • DRUID_GUARDIAN_CORE_ABILITY_5 - Use when you have 60 Rage to heal yourself.
  • DRUID_RESTO_CORE_ABILITY_1 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_2 - A fast, expensive heal.
  • DRUID_RESTO_CORE_ABILITY_3 - A cheap heal.
  • DRUID_RESTO_CORE_ABILITY_4 - A large heal.
  • DRUID_RESTO_CORE_ABILITY_5 - Keep applied to the target to heal.
  • DRUID_RESTO_CORE_ABILITY_6 - Use frequently on the target to heal quickly.
  • HUNTER_BM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_BM_CORE_ABILITY_2 - Use when available.
  • HUNTER_BM_CORE_ABILITY_3 - Use when nothing else is available.
  • HUNTER_BM_CORE_ABILITY_4 - Use when you are low on Focus.
  • HUNTER_BM_CORE_ABILITY_5 - Use when your target is below 20% health.
  • HUNTER_MM_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_MM_CORE_ABILITY_2 - Use when Master Marksman occurs.
  • HUNTER_MM_CORE_ABILITY_3 - Use when available.
  • HUNTER_MM_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_MM_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_MM_CORE_ABILITY_6 - Use when your target is below 20% health.
  • HUNTER_SV_CORE_ABILITY_1 - Keep applied to the target.
  • HUNTER_SV_CORE_ABILITY_2 - Use when available.
  • HUNTER_SV_CORE_ABILITY_3 - Use when available.
  • HUNTER_SV_CORE_ABILITY_4 - Use when nothing else is available.
  • HUNTER_SV_CORE_ABILITY_5 - Use when you are low on Focus.
  • HUNTER_SV_CORE_ABILITY_6 - Use when your target is below 20% health.
  • MAGE_ARCANE_CORE_ABILITY_1 - Passive. Increases your damage and the mana cost of your spells.
  • MAGE_ARCANE_CORE_ABILITY_2 - Primary damage spell. Arcane Charge generator.
  • MAGE_ARCANE_CORE_ABILITY_3 - Cast when available.
  • MAGE_ARCANE_CORE_ABILITY_4 - Cast when you have 4 Arcane Charges or when spells are becoming too expensive.
  • MAGE_FIRE_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FIRE_CORE_ABILITY_2 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_3 - Use when available when your target is burning.
  • MAGE_FIRE_CORE_ABILITY_4 - Use when Pyroblast occurs.
  • MAGE_FROST_CORE_ABILITY_1 - Primary damage spell.
  • MAGE_FROST_CORE_ABILITY_2 - Use when Brain Freeze occurs.
  • MAGE_FROST_CORE_ABILITY_3 - Use when available.
  • MAGE_FROST_CORE_ABILITY_4 - Use when your target is frozen.
  • MONK_WIND_CORE_ABILITY_1 - Use to generate Chi.
  • MONK_WIND_CORE_ABILITY_2 - Use when you have 1 Chi.
  • MONK_WIND_CORE_ABILITY_3 - Use instead of Tiger Palm when your target is below 50% health.
  • MONK_WIND_CORE_ABILITY_4 - Use when you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_5 - Use when you are injured and you have 2 Chi.
  • MONK_WIND_CORE_ABILITY_6 - Use when you have 3 Chi.
  • PALADIN_HOLY_CORE_ABILITY_1 - Use to heal and generate 1 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_2 - A fast, expensive heal.
  • PALADIN_HOLY_CORE_ABILITY_3 - A cheap heal.
  • PALADIN_HOLY_CORE_ABILITY_4 - A large heal.
  • PALADIN_HOLY_CORE_ABILITY_5 - Use to heal when you have 3 Holy Power.
  • PALADIN_HOLY_CORE_ABILITY_6 - Use to heal 2 targets at once.
  • PALADIN_PROT_CORE_ABILITY_1 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_3 - Use when available. Generates 1 Holy Power.
  • PALADIN_PROT_CORE_ABILITY_4 - Use when available.
  • PALADIN_PROT_CORE_ABILITY_5 - Use when no other ability is available.
  • PALADIN_PROT_CORE_ABILITY_6 - Use when you have 3 Holy Power for damage and defense.
  • PALADIN_RET_CORE_ABILITY_1 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_2 - Use when available. Generates 1 Holy Power.
  • PALADIN_RET_CORE_ABILITY_3 - Use when Art of War occurs.
  • PALADIN_RET_CORE_ABILITY_4 - Keep applied to yourself when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_5 - Use when you have 3 Holy Power.
  • PALADIN_RET_CORE_ABILITY_6 - Use when your target is below 20% health.
  • PRIEST_DISC_CORE_ABILITY_1 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_2 - Use when available.
  • PRIEST_DISC_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_DISC_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_DISC_CORE_ABILITY_5 - A large damage absorb.
  • PRIEST_DISC_CORE_ABILITY_6 - An instant, expensive damage absorb.
  • PRIEST_HOLY_CORE_ABILITY_1 - Use when available.
  • PRIEST_HOLY_CORE_ABILITY_2 - Keep applied to the target to heal.
  • PRIEST_HOLY_CORE_ABILITY_3 - A fast, expensive heal.
  • PRIEST_HOLY_CORE_ABILITY_4 - A cheap heal.
  • PRIEST_HOLY_CORE_ABILITY_5 - A large heal.
  • PRIEST_SHADOW_CORE_ABILITY_1 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_2 - Keep applied to the target.
  • PRIEST_SHADOW_CORE_ABILITY_3 - Use when available. Primary Shadow Orb generator.
  • PRIEST_SHADOW_CORE_ABILITY_4 - Use when nothing else is available.
  • PRIEST_SHADOW_CORE_ABILITY_5 - Use when you have 3 Shadow Orbs.
  • PRIEST_SHADOW_CORE_ABILITY_6 - Use when your target is below 20% health.
  • ROGUE_ASS_CORE_ABILITY_1 - Use when you have 55 Energy to build 2 combo points. Primary combo point builder.
  • ROGUE_ASS_CORE_ABILITY_2 - Keep applied to the target when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_ASS_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_ASS_CORE_ABILITY_5 - Use when your target is below 35% health or when Blindside occurs to generate 1 combo point.
  • ROGUE_COMBAT_CORE_ABILITY_1 - Use when you have 40 Energy to build 1 combo point. Primary combo point builder.
  • ROGUE_COMBAT_CORE_ABILITY_2 - Keep applied to the target.
  • ROGUE_COMBAT_CORE_ABILITY_3 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_COMBAT_CORE_ABILITY_4 - Use for damage when you have 5 combo points. Primary finishing move.
  • ROGUE_SUB_CORE_ABILITY_1 - Use when you are behind your target to build 1 combo point. Primary combo point builder.
  • ROGUE_SUB_CORE_ABILITY_2 - Use to build 1 combo point when you can't get behind your target.
  • ROGUE_SUB_CORE_ABILITY_3 - Keep applied to the target when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_4 - Keep applied to yourself when you have 5 combo points.
  • ROGUE_SUB_CORE_ABILITY_5 - Use for damage when you have 5 combo points. Primary finishing move.
  • SHAMAN_ELE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ELE_CORE_ABILITY_2 - Keep applied to yourself.
  • SHAMAN_ELE_CORE_ABILITY_3 - Cast when you have 7 charges of Lightning Shield.
  • SHAMAN_ELE_CORE_ABILITY_4 - Cast when available.
  • SHAMAN_ELE_CORE_ABILITY_5 - Cast when nothing else is available.
  • SHAMAN_ENHANCE_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_ENHANCE_CORE_ABILITY_2 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_3 - Use when available.
  • SHAMAN_ENHANCE_CORE_ABILITY_4 - Cast when Maelstrom Weapon occurs.
  • SHAMAN_RESTO_CORE_ABILITY_1 - Keep applied to the target.
  • SHAMAN_RESTO_CORE_ABILITY_2 - Cast when available to heal the target.
  • SHAMAN_RESTO_CORE_ABILITY_3 - A fast, expensive heal.
  • SHAMAN_RESTO_CORE_ABILITY_4 - A cheap heal.
  • SHAMAN_RESTO_CORE_ABILITY_5 - A large heal.
  • WARLOCK_AFFLICTION_CORE_ABILITY_1 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_4 - Use when the above spells are applied to the target.
  • WARLOCK_AFFLICTION_CORE_ABILITY_5 - Cast to generate Soul Shards.
  • WARLOCK_AFFLICTION_CORE_ABILITY_6 - Cast when you have Soul Shards.
  • WARLOCK_DEMO_CORE_ABILITY_1 - Passive. Generated by your spells and demon attacks.
  • WARLOCK_DEMO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_3 - Keep applied to the target.
  • WARLOCK_DEMO_CORE_ABILITY_4 - Cast when you have nothing else to cast.
  • WARLOCK_DEMO_CORE_ABILITY_5 - Cast when Molten Core occurs.
  • WARLOCK_DEMO_CORE_ABILITY_6 - Transform into a demon when you have 1000 Demonic Fury.
  • WARLOCK_DESTRO_CORE_ABILITY_1 - Passive. Generated by your damaging spells.
  • WARLOCK_DESTRO_CORE_ABILITY_2 - Keep applied to the target.
  • WARLOCK_DESTRO_CORE_ABILITY_3 - Cast in order to speed up the casting of Incinerate.
  • WARLOCK_DESTRO_CORE_ABILITY_4 - Cast to generate a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_5 - Cast when you have a Burning Ember.
  • WARLOCK_DESTRO_CORE_ABILITY_6 - Cast when your target is below 20% health.
  • WARRIOR_ARMS_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_ARMS_CORE_ABILITY_2 - Use when available so your target takes more damage.
  • WARRIOR_ARMS_CORE_ABILITY_3 - Use when available. Primary Rage generator.
  • WARRIOR_ARMS_CORE_ABILITY_4 - Use when available.
  • WARRIOR_ARMS_CORE_ABILITY_5 - Use whenever you have 30 Rage.
  • WARRIOR_ARMS_CORE_ABILITY_6 - Use when your target is below 20% health.
  • WARRIOR_FURY_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_FURY_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_FURY_CORE_ABILITY_3 - Use when Enraged.
  • WARRIOR_FURY_CORE_ABILITY_4 - Use whenever you have 60 Rage.
  • WARRIOR_FURY_CORE_ABILITY_5 - Use when your target is below 20% health.
  • WARRIOR_PROT_CORE_ABILITY_1 - Use to close the distance to your target.
  • WARRIOR_PROT_CORE_ABILITY_2 - Use when available. Primary Rage generator.
  • WARRIOR_PROT_CORE_ABILITY_3 - Use when available.
  • WARRIOR_PROT_CORE_ABILITY_4 - Use when no other ability is available.
  • WARRIOR_PROT_CORE_ABILITY_5 - Use when you have 60 Rage for defense.

Thursday, April 26, 2012

WoW: MoP Client dumps (build 15640)

This build now adds a WoW-64.exe for the 64Bit OS systems. It also comes with a WoWError-64.exe.


I noticed that the WoW.mfil has been modified. The new data in it is
version=2
server=akamai
    location=http://ak.worldofwarcraft.com.edgesuite.net/wow-pod/beta/0E1FFF21/NA/15464.direct/
server=limelight
    location=http://blizzard.vo.llnwd.net/o16/content/wow-pod/beta/0E1FFF21/NA/15464.direct/
server=att
    location=http://attdist.blizzard.com/wow-pod/beta/0E1FFF21/NA/15464.direct/
manifest_partial=wowb-15640-34B1722E236DAFAC2B88B75278189B30.mfil

WoW.exe got modified as well, Entry point: 00001140, File Offset: 00000540, First bite: E8,AB,09,29.
I couldn't disassemble the WoW-64.exe

Content of wow-0-15640-Win-final.MPQ
pc-game-hdfiles\World of Warcraft Beta Launcher.exe; WoW-64.exe; WoW.exe; WoWError-64.exe; WoWerror.exe
The rest of the data is not so much important, mostly templates, customizations and logs.


Content of wow-update-base-15640.MPQ
New creatures: FrostWurmFellfire.M2, FrostWurmNorthrend.M2 (\alternate\Creature\)
New textures: BakedNpcTextures\CreatureDisplayExtra-27289.blp (also 27328,27329,27330)
New doodad: World\expansion04\doodads\TurtleZone\River_Blood\Turtle_Blood_Thick_01.blp
New cameras: FlyByPandaren00.skin, FlyByPandaren.M2
Skin updates for all races.
88 new/changed creatures -> List
New dungeon textures for ANCIENTORC (RG_WALL_MUD_DARK03.BLP), EFFECTS (GREEN2.BLP), INYU(PR_JINYU_TRIM2.BLP, PR_JINYU_FLOOR2.BLP, PR_JINYU_FISHTAIL.BLP), MANTID (PR_MANTID_RAID_EXT_WALL4.BLP and such), PANDAREN( EAST_TEMPLE, GHOST BREWERY, MOGU, OX, RURAL_HOUSE, SHADOWPAN)
New environment: Stars (MantidDarkSky01_sha00.skin, MantidDarkSky01_sha.M2, MantidDarkSky0100.skin, MantidDarkSky01.M2)
3724 Head (helms) items -> List.
I can provide such a list for SHIELD, Shoulder, Waist, Weapon, but the data is already on to other forums and posted at this blog as well.
New Sound files-> all sounds + mop environment music/soundtracks or w/e it is -> link
257 new spells (already posted in another post)
Interesting folder: Test, contains CharTest_PandarenMale01.skin (and random numbers)
Textures: more BakedNpcTextures and GUILDEMBLEMS (EMBLEM_163.BLP)
New TileSet(expansion04) - Turtle Zone(TU_Road05.blp), Valley of Four Winds(VFW_Dirt03.blp)
New/updated maps-> 69maps+10minimaps


Content of wow-update-enUS-15640.MPQ
New DBC files, build 15640, 191 in total
DBFilesClient\*list - link *


*Note that I always pick up the most interesting content to dump/leak.

Content of alternate.MPQ (WoW: MoP 5.x.x Beta)

The data is up-to-date with Build 15640


(by changes I mean, everything which is mentioned has had some change, new object, new look, new data and so on)
Changes in `World`: Azeroth, BlackrockV2, ENVIORMENT, Expansion01, Expansion02, Expansion03, Generic, KALIMDOR< KhazModan, Lordaeron, NoDXT, Outland, SkillActivated.
 

Changes in `TEXTURES`: AZJOL, DECORATION, DRAKTHARON, ICECROWN, RAZORFEN, TRIM, WALLS.'
 

`TEXTURES`\Interiors\buldings`: ND_Forsaken

`Item`\ObjectComponents\BattleStandards\BattleStandard_Horde_A_01\BattleStandard_Horde_A_01.M2; BattleStandard_Horde_A_0100.skin
 

`Item`\ObjectComponents\Head\Helm_Eyepatch_A_01_SkM.M2; Helm_Eyepatch_A_01_SkM00.skin
Shoulder_Robe_Plague_A_01_spell_Purple.blp;Shoulder\Shoulder_Robe_Plague_A_01_spell.blp; Shoulder_Robe_Plague_A_01_spell_Green.blp; Shoulder_Robe_Plague_A_01_spell_Orange.blp; Shoulder_Robe_Plague_A_01_spell_Purple.blp


`Item`\ObjectComponents\Weapon\ (new weapon skins and models of: )
Axe_1H_ZulGurub_D_01.M2
Axe_1H_ZulGurub_D_0100.skin
Axe_2H_Guitar_C_02.blp
Bow_1H_Horde_B_01.M2
Bow_1H_Horde_B_0100.skin
Hammer_2H_Horde_B_02.M2
Hammer_2H_Horde_B_0200.skin
Mace_1H_PVEHorde_D_01.blp
Mace_1H_PVEHorde_D_01.M2
Mace_1H_PVEHorde_D_0100.skin
Mace_1H_PVEHorde_D_01Dark.blp
Mace_1H_PVEHorde_D_01Green.blp
Mace_1H_PVEHorde_D_01Light.blp
Mace_1H_PVEHorde_D_01Yellow.blp
Mace_1H_Stratholme_D_02.M2
Mace_1H_Stratholme_D_0200.skin
Stave_2H_Worgen_C_01.M2
Stave_2H_Worgen_C_0100.skin



+ A lot of textures about something with the name BakedNPCTextures (files are named as CreatureDisplayExtra-26916.blp)
+A lot more data which would take ages to post.

Wednesday, April 25, 2012

MoP Development dump - client build 15640 data (strings)

This data could come in handy for any private server developer or AddOn creator. Let's hope it will speed up the creation of a MoP SandBox.

  • ACHIEVEMENT_EARNED_BY - Earned by: |cffffffff%s|r
  • ACHIEVEMENT_PROGRESSED - Achievement Progress
  • ALL_CLASSES - All Classes
  • ALL_SPECS - All Specializations
  • BLACK_MARKET_AUCTION_CONFIRMATION - Do you wish to bid:
  • BLACK_MARKET_HOT_ITEM_TIME_LEFT - Time Left: %s
  • BLACK_MARKET_NO_ITEMS - There are no items at this time.\nPlease check back later.
  • BLACK_MARKET_TITLE - Black Market\nAuction House
  • BLACK_MARKET_YOUR_BID - Your Bid!
  • BONUS_ROLL_REWARD_CURRENCY - Currency
  • BONUS_ROLL_REWARD_ITEM - Loot
  • BONUS_ROLL_REWARD_MONEY - Gold
  • BONUS_ROLL_ROLLING - Rolling
  • BURNING_EMBERS_TOOLTIP - Burning Embers are generated by casting Incinerate and are consumed by Chaos Bolt to deal damage or Ember Tap to heal you.
  • CONFIRM_LEARN_SPEC - Are you sure you want to learn this specialization?
  • DAILY_QUESTS_RESET - Daily quests are now reset!
  • ENTER_SCENARIO - Enter Scenario
  • ERR_AUCTION_ALREADY_BID - You have already bid on this item.
  • ERR_CANT_HAVE_MORE_PETS - You can't have any more pets.
  • ERR_CANT_HAVE_MORE_PETS_OF_THAT_TYPE - You can't have any more pets of that type.
  • ERR_GLYPH_WIPE_ERROR - You have not chosen any glyphs.
  • ERR_LFG_JOINED_SCENARIO_QUEUE - You are now queued for Scenarios.
  • ERR_PETBATTLE_INVALID_LOADOUT - Invalid pet-battle team.
  • ERR_PET_SPEC_WIPE_ERROR - You have not chosen a specialization for your pet.
  • ERR_SPEC_WIPE_ERROR - You have not chosen a class specialization.
  • HOT_ITEM - Hot Item!
  • HOT_ITEM_SELLER - Seller:
  • INCLUDED_SCENARIOS - Included Scenarios
  • INCLUDED_SCENARIOS_EMPTY - The levels of people in your group are not close enough to be eligible for any Random Scenarios.
  • INCLUDED_SCENARIOS_SUBTEXT - The following scenarios are included in your level range when queueing for a Random Scenario:
  • INFO - Info
  • LFG_TYPE_RANDOM_SCENARIO - Random Scenario
  • MOUNTS_AND_PETS - Mounts And Pets
  • NEWBIE_TOOLTIP_MOUNTS_AND_PETS - View all the mounts and pets you have. Also allows you to manage your pets' abilities if you are a Pet Trainer.
  • PET_ABILITY_REQUIRES_LEVEL - |cffff2020Requires Pet Level: %d|r
  • PET_BATTLE_AURA_TURNS_REMAINING - %d Turns
  • PET_BATTLE_WEATHER_LABEL - Weather
  • PET_SPECIALIZATION - Pet
  • POWER_TYPE_FEL_ENERGY - Fel Energy
  • POWER_TYPE_RESONANCE - Resonance
  • RANDOM_SCENARIO - Random Scenario
  • SCENARIO_COMPLETED - Scenario Complete!
  • SCENARIO_RANDOM_EXPLANATION - Using the Random Scenario queue will earn you extra rewards.
  • SCENARIO_STAGE - Stage %d
  • SCENARIO_STAGE_FINAL - Final Stage
  • SHADOW_ORBS_TOOLTIP - Used to summon Shadowy Apparitions and empower Psychic Horror.
  • SOURCE - Source:
  • SPECIFIC_SCENARIOS - Specific Scenarios
  • SPELL_FAILED_CUSTOM_ERROR_159 - Both Frost Fever and Blood Plague must be present on the target.
  • STAT_SPELLPOWER_MELEE_ATTACK_POWER_TOOLTIP - Increases the damage and healing of spells.Increases damage with melee weapons by %s damage per second.
  • TALENT_MICRO_BUTTON_NO_SPEC - You have not chosen a class specialization.
  • TOTAL_MOUNTS - Total Mounts
  • YOU_MAY_NOT_QUEUE_FOR_SCENARIO - You may not queue for this scenario.
  • YOU_WON_LABEL - You Won!

Thursday, April 12, 2012

Current progress with WoW MoP Beta Servers/Sandbox

So far all that I've found about the current progress is that on one hand you have people like Crommon who have managed to made a primitive sandbox with which you can go to the character creation and customisation screen (See video)


And on another hand there are people who are trying to run an actual server, based on StrawberryCore (link below) and the main contributor so far is Fabi (link below). The main problems currently remain:
* finding all of the needed OP_CODES client<->server
* creation a proper map_extractor for MoP MPQ Data files
* getting all of the needed MAPs, DBCs and VMAPs, even doh for a sandbox you're not 100% necessary to all of them.
* Creating and populating a MoP World SQL DB. WoWDB is working rapidly in to creating a good enough DB. Many contributors and alone-developrs are also working daily on that.

A great help is any packet sniff&dump, Cache folder data, WTF folder data and so on.

StrawberryCore-  https://github.com/Strawberry-Pr0jcts/StrawberryCore (A 4.3.3 private server emulator core)
Fabi's Core - https://github.com/Fabi/StrawberryCore-501Beta (A 5.0.1 private server emulator core BETA)

More inf:o: http://www.wowdb.com/, http://mop.wowhead.com/, FluffyFrenchy

It's only a matter of time now ;)

Edit 5. September 2012:

development is not dead just slow.
==PROGRESS==
-we had login working few patches ago, (fabi fixing it)
-monk / panda support
-chi and new power types added (only chi is 100%)
-updated enums for MOP
-scenario map type support
-Twin peaks (mod of WS), battle for guineas (mod of AB), ctf3 (mod of WS) <- done.
-silvershard mines and temple of komagu still in dev.
-tol'vir arena scripted (just needs testing)
-new instances (basic support enter and leave instance)

with mop going up on live servers now should see development pickup

[Fixed] How to: fix the "Error: The file "C:\Program Files\World of Warcraft beta\Updates\wow-0-16030-Win-final.MPQ" appears to be corrupt. You may need to download this file again.

How to fix the "Error: The file "C:\Program Files\World of Warcraft beta\Updates\wow-0-16030-Win-final.MPQ" appears to be corrupt. You may need to download this file again." shown at the WoW: MoP beta Launcher.
This fix works for every Win-final.MPQ error of this sort (such as 16030, etc.)

Go to the Updates folder (for instance C:\Program Files\World of Warcraft\Updates) and try running again the Launcher.
That worked for me flawlessly.
If you still experience any problems you could right click the Launcher.exe and choose Run as Administrator.
If that doesn't helps you could try running the Repair.exe and deleting the Cache folder.


It seems that it can happen with any patch, so do the same step as well. I just received the same error for the next build, 
ERROR: The file "\World of Warcraft beta\Updates\wow-0-16030-Win-final.MPQ" appears to be corrupt. You may need to download this file again.

This tutorial works in any game-client language, but let's write it in one more:
(Russian/Русский)

Ошибка обновления для Launcher.
Ошибка "Внутренняя ошибка программы обновления. Пожалуйста, обратитесь в службу технической поддержки Blizzard."
Если загрузка прервалась, и при запуске Launcher окно мигает и закрывается, либо появляется ошибка #134, попробуйте запустить файл WoW-x.x.x.x-5.0.5.16xxxx-Updater.exe из папки \World of Warcraft\Updates\

How to fix WoW Launcher: "Error: The file Localization.xml" could not be loaded."


Right click on the Launcher.exe or the shortcut and select Run as Administrator.
Done! That worked for me.
If it doesn't work for you, you can delete the Cache folder (World of Warcraft\Cache) and try again.
Another way would be to close the Agent.exe process.

Saturday, April 7, 2012

[Fixed] WoW Launcher "Failed to read a required file"

If your WoW Launcher.exe for Mist of Pandaria (MoP 5.0.4) gives you the error on loading "Failed to read a required file" then hit CTRL+ALT+DEL, start the task manager, find the Agent.exe and hit End process.

Once this is done you will be able to start your client. If again you have problems run the Launcher.exe as administrator.
Another fix you could try is to do the following:
1) Renaming my WTF folder. (any name)
2) Running wow.exe
3) Logging in to the game. (All the way, actually entering the world with a character)
4) Exiting game.
5) Running the launcher.
Another thing which  you could do is go to the location of the Agent.exe and delete the file. On my Windows it was located at C:\ProgramData\Battle.net\Agent Just delete the whole folder, or better yet, zip it and move it before you delete it, to have a backup of it.

Another thing you could do if you have trouble download the MoP beta updates is to delete the updates folder in your WoW directory.

The problem was probably caused by the blizzard's development updating team, read the blue post here

Disscussions regarding WoW MoP Sandbox Beta Server

You can follow discussions regarding MoP Beta Sandbox / private test servers at these places:

Fabi's WoW: MoP 5.x.x test server (github repo)
OwnedCore's forums - you can find probably the most info about this here, they are quite ahead in the pre-Development.
WoWCore's Sandbox - the provider of the Cataclysm Alpha and Beta sandboxes (RomanRom2, codded in Delphi oO)
Another blog which you could check which has in general more information regarding the MoP itself is fluffyfrenchy.com and more speicifially Boubouille.

[Russian] Discussion on the russian mangos forums about it

Saturday, March 24, 2012

MoP Maps (names only) ver 5.0.1 (build 15464)

World of Warcraft Mist of Pandaria (titles of the new maps in client 5.0.1 15464)

Data taken from the MPQ file  expansion4.MPQ (enUS version)

Maps
AncientMoguCryptScenario
AncientMoguCyptDestroyedScenario
BFTAllianceScenario
BFTHordeScenario
BrewmasterScenario01
EastTemple
HawaiiMainLand
JadeForestAllianceHubPhase
JadeForestBattlefieldPhase
MantidDungeon
MantidRaid
MoguDungeon
MoguExteriorRaid
MoguInteriorRaid
MoguRuinsScenario
MogushanPalace
MonkAreaScenario
NewRaceStartZone
NewScholomance - more info [wowhead.com]
PandaFishingVillageScenario
PetBattleJadeForest
ProvingGroundsScenario
RuinsOfTheramore
ScarletMonasteryCathedralGY
ScarletSanctuaryArmoryAndLibrary
ScenarioAlcazIsland
ShadowpanHideout
StormstoutBrewery
STV_Mine_BG
TheGreatWall
TurtleShipPhase01
TurtleShipPhase02
ValleyOfPower
ValleyOfPowerScenario


Minimaps

BFTAllianceScenario
BrewmasterScenario01
EastTemple
HawaiiMainLand
JadeForestAllianceHubPhase
JadeForestBattlefieldPhase
MantidDungeon
MoguExteriorRaid
MogushanPalace
NewRaceStartZone
PandaFishingVillageScenario
ProvingGroundsScenario
ScarletMonasteryCathedralGY
ScarletSanctuaryArmoryAndLibrary
ShadowpanHideout
TheGreatWall
TurtleShipPhase01
TurtleShipPhase02
ValleyOfPower
ValleyOfPowerScenario

More dumps from this build at ownedcore.com