Patch 5.2 Official Notes
General
- Take Over The Farm (was Buy The Farm)
- Players that have grown attached to working the land at Sunsong Ranch can now take over the farm through quests
purchase the land from Farmer Yoon.
- Characters
that are exalted with the Tillers and have unlocked all of the farm
plots can choose whether they want to take over the farm or not.
Classes
- Mage
- Glyph of Evocation now causes mages with Invocation talent to gain 10% of your health (was 20%) upon completing an Evocation.
- Arcane
- Arcane Blast damage reduced by 22.2%.
- Arcane Missile damage reduced by 22.2%.
- Arcane Barrage damage reduced by 13.6%.
- Frost
- Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.
- Monk
- Chi Wave now does 100% more damage, but its healing reduced by 14%, and no longer costs Chi, but now has a 15 second cooldown.
- Zen
Sphere now has a limit of 2 (was 1), detonates when either the
recipient reaches 35% health or the Zen Sphere is dispelled, and no
longer costs Chi. The spell now has 10 seconds cooldown. Its damage
over time increased by 22%, healing over time reduced by 61%, healing
when detonated reduced by 62% and detonation area increased by 40%.
- Chi Burst now does 340% more damage and healing increased by 69%, no longer costs Chi, and has a 30 second cooldown.
- Mistweaver
- Jab now costs 6% (was 4%) of base mana to use.
- Glyphed Uplift now costs 8% (was 6.6%) of base mana.
- Teachings of the Monastery now provides additional benefits.
- Tiger Palm damage increased by 100%
and restores 1% of max mana.
- Paladin
- Retribution
- Seal of Justice now causes melee attacks to do 20% (was 16%) more holy damage.
- The 2-piece PvP set bonus now provides 1000 PVP Power (was 800).
- The 4-piece PvP set bonus redesigned and now reduced Avenging Wrath's cooldown by 65 seconds.
- Priest
- Power Word: Solace has been replaced with a new talent: Solace & Insanity
- For Holy and Discipline, Power Word: Solace replaces
Holy Fire. It deals the same damage, and interacts with other spells and
abilities in the same manner, but Power Word: Solace doesnt trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. When
Power Word: Solace deals damage, it will also heal a friendly player
within 40 yards of the target equal to 100% of its damage (When priest
is healed, the healing is equal to 50% of its damage).
- Power Infusion now also causes priest to deal 10% more damage, other effects remain unchanged.
- Discipline
- Mastery: Shield Discipline now also increases healing of all healing spells, but the bonus it provides reduced by 36%.
- The
range of Penance is 40 yards to both friendly targets and enemies (was
40 yards to friendly targets and 30 yards to enemies).
- Spirit Shell now provides an absorbing shield equal to your average healing and absorb effects, including critical healing and Divine Aegis.
Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
- Divine Aegis now
causes critical healing to apply an absorbing shield to the target,
equal to 100% of the healing, rather than double healing. In additional,
it also causes Power Word: Shield to have a chance equal to priest's
critical change to absorb double damage.
Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.
- Warrior
- Arms
- Overpower now costs 10 rage, and causes Mortal Strike cooldown reduced by 0.5 seconds.
- Sudden Death now
has a 25% chance to activate from Overpowerhas a 10% instead of a 20% chance to activate from auto attacks and Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.
- Shaman
- Lava Burst base damage reduced by 33%, but now always
crits. It does 50% more damage to the targets that affected by Flame
Shock.
- Ancestral Guidance now copies 60% (was 40%) of the healing.
- Conductivity now shares healing equal to 30% (was 20%) of the initial healing.
Raids, Dungeons and Scenarios
- The bags gained via LFR now have a chance to contain
bonus rewards, including consumables, Spirit of Harmony, rare pets or
mounts, and greens and blues that drop in normal and heroic mode.
- Added
a new Elder Charm called Mogu Rune of Fate. Mogu Rune of Fate can be
used in the new content to provide bonus loot chance for Throne of
Thunder, Nalak the Storm Lord, and Oondasta. Mogu Runes of Fate can be
purchased with Lesser Charms of Good Fortune. Elder Charms of Good
Fortune will still apply to Mogu'shan Vaults, Heart of Fear, Terrace of
Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
- The cap of Elder Charms of Good Fortune each character can have increased to 20 (was 10).
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