Showing posts with label talents. Show all posts
Showing posts with label talents. Show all posts

Tuesday, February 19, 2013

Patch 5.2 Official Notes

General

  • Take Over The Farm (was Buy The Farm)
  • Players that have grown attached to working the land at Sunsong Ranch can now take over the farm through quests purchase the land from Farmer Yoon.
  • Characters that are exalted with the Tillers and have unlocked all of the farm plots can choose whether they want to take over the farm or not.
Classes
  • Mage
    • Glyph of Evocation now causes mages with Invocation talent to gain 10% of your health (was 20%) upon completing an Evocation.
    • Arcane
      • Arcane Blast damage reduced by 22.2%.
      • Arcane Missile damage reduced by 22.2%.
      • Arcane Barrage damage reduced by 13.6%.
    • Frost
      • Frostbolt now deals 52% more damage, but its debuff no longer increases subsequent Frostbolt damage.
  • Monk
    • Chi Wave now does 100% more damage, but its healing reduced by 14%, and no longer costs Chi, but now has a 15 second cooldown.
    • Zen Sphere now has a limit of 2 (was 1), detonates when either the recipient reaches 35% health or the Zen Sphere is dispelled, and no longer costs Chi. The spell now has 10 seconds cooldown. Its damage over time increased by 22%, healing over time reduced by 61%, healing when detonated reduced by 62% and detonation area increased by 40%.
    • Chi Burst now does 340% more damage and healing increased by 69%, no longer costs Chi, and has a 30 second cooldown.
    • Mistweaver
      • Jab now costs 6% (was 4%) of base mana to use.
      • Glyphed Uplift now costs 8% (was 6.6%) of base mana.
      • Teachings of the Monastery now provides additional benefits.
        • Tiger Palm damage increased by 100% and restores 1% of max mana.
  • Paladin 
    • Retribution
      • Seal of Justice now causes melee attacks to do 20% (was 16%) more holy damage.
      • The 2-piece PvP set bonus now provides 1000 PVP Power (was 800).
      • The 4-piece PvP set bonus redesigned and now reduced Avenging Wrath's cooldown by 65 seconds.
  • Priest
    • Power Word: Solace has been replaced with a new talent: Solace & Insanity
      • For Holy and Discipline, Power Word: Solace replaces Holy Fire. It deals the same damage, and interacts with other spells and abilities in the same manner, but Power Word: Solace doesnt trigger Atonement, is instant, costs no mana, and restores 1% of maximum mana on each cast. When Power Word: Solace deals damage, it will also heal a friendly player within 40 yards of the target equal to 100% of its damage (When priest is healed, the healing is equal to 50% of its damage).
    • Power Infusion now also causes priest to deal 10% more damage, other effects remain unchanged.
    • Discipline
      • Mastery: Shield Discipline now also increases healing of all healing spells, but the bonus it provides reduced by 36%.
      • The range of Penance is 40 yards to both friendly targets and enemies (was 40 yards to friendly targets and 30 yards to enemies).
      • Spirit Shell now provides an absorbing shield equal to your average healing and absorb effects, including critical healing and Divine Aegis. Spirit Shell no longer benefits from Mastery, and now properly includes the benefits of Divine Aegis and critical effect chance.
      • Divine Aegis now causes critical healing to apply an absorbing shield to the target, equal to 100% of the healing, rather than double healing. In additional, it also causes Power Word: Shield to have a chance equal to priest's critical change to absorb double damage. Divine Aegis is no longer guaranteed when Prayer of Healing is cast. The effect now activates when the spell crits.
  • Warrior
    • Arms
      • Overpower now costs 10 rage, and causes Mortal Strike cooldown reduced by 0.5 seconds.
      • Sudden Death now has a 25% chance to activate from Overpowerhas a 10% instead of a 20% chance to activate from auto attacks and Opportunity Strike. In addition, using Execute makes Overpower free for 10 seconds.
  • Shaman
    • Lava Burst base damage reduced by 33%, but now always crits. It does 50% more damage to the targets that affected by Flame Shock.
    • Ancestral Guidance now copies 60% (was 40%) of the healing.
    • Conductivity now shares healing equal to 30% (was 20%) of the initial healing.
Raids, Dungeons and Scenarios
  • The bags gained via LFR now have a chance to contain bonus rewards, including consumables, Spirit of Harmony, rare pets or mounts, and greens and blues that drop in normal and heroic mode.
  • Added a new Elder Charm called Mogu Rune of Fate. Mogu Rune of Fate can be used in the new content to provide bonus loot chance for Throne of Thunder, Nalak the Storm Lord, and Oondasta. Mogu Runes of Fate can be purchased with Lesser Charms of Good Fortune. Elder Charms of Good Fortune will still apply to Mogu'shan Vaults, Heart of Fear, Terrace of Endless Spring, the Sha of Anger, and Salyis' Warband (Galleon).
  • The cap of Elder Charms of Good Fortune each character can have increased to 20 (was 10).

Friday, January 18, 2013

Tier Set 15 Death Knight patch 5.2.0 [Preview]

dk items dps tank t15 items
Mist of Pandaria: Death Knight Tier set 15 

Wednesday, August 29, 2012

Class Changes at 5.0.4 Build 16016 (Aug 21 2012)

Class Changes at World of Warcraft: Mist of Pandaria Beta Patch 5.0.4 Client Build 16016 (Aug 21 2012)
 (source: blizzard)

 Death Knight: Presences have changed. Frost Presence now increases your Runic Power generation, and each specialization learns a passive effect that should cause that specialization to favor the corresponding Presence for general use. Necrotic Strike, as well as the new talent Death Siphon, both cost a Death Rune, meaning that they can only be used when one of your runes has been transformed to Death.

 Druid: The Feral specialization has been split into Feral (for Cat-focused druids) and Guardian (for Bear-focused druids) specializations. Each of the four specializations has a more distinct and different set of tools, but all of the spells available to the specialization are now useful. For example, Feral and Guardian druids can cast Healing Touch for a useful amount of healing, and Balance and Restoration druids can make better use of the Cat Form and Bear Form abilities they have.

 Hunter : There is no longer a minimum range for the class. The ranged weapon slot has been removed from the game; hunters now equip their ranged weapon in the main hand weapon slot. Hunters now benefit from Expertise as their ranged attacks can be dodged. Any type of pet can now choose any specialization (Ferocity, Tenacity, or Cunning).

 Mage: Mages received many changes intended to flesh out rotations and make them more interesting. Arcane mages now have a more complex rotation. Fire mages now have tools to control the random nature of their spells. Frost mages are now considerably stronger at sustained damage dealing, and now viable in PvE. Much of the crowd control and survivability that was unique to Frost has been spread to the whole class, or made available to all specs as talents.

 Paladin: Paladins now have several ranged abilities, though remain primarily melee combatants. In-line with streamlining raid buffs (more on that below), Auras have been removed, and the buff focus is now on Seals. Paladins can now store up to 5 Holy Power at a time, but still can only use up to 3 on each Holy Power spender.

 Priest: Mana pools are fixed for all casters (more on this below). Chakras are now more similar to warrior stances. Changes have been made to Discipline to further support the damage absorption playstyle. Shadow priests now have Shadow Orbs as a resource, which can be generated by some of their basic spells, and spent on either strong damage or crowd control.

 Rogue: Poisons are now Spellbook abilities that affect both weapons at once. Poisons are divided into two categories, Lethal (Deadly or Wound Poison) and Non-Lethal (the rest), and you may have one poison of each type active at once. Many abilities that used to be restricted to a single specialization are now talents and available to all specializations; so you can have a Shadowstepping Combat rogue or an Assassination rogue with Cheat Death. Dagger speeds have been normalized such that the niche of the “fast dagger” intended for the off-hand no longer exists. Any dagger should be fine to equip in either hand.

 Shaman: Totems no longer provide long-term buffs. Some of the old passive effects are now innately provided by the shaman. Totems instead have short-term situational benefits. In light of this the totem multidrop UI has been removed, though all totem spells are now sorted under draggable elemental flyouts in the Spellbook.

 Warlock: Each warlock specialization has a unique secondary resource which allows them temporary surges in power. Affliction warlocks focus more on layering multiple periodic damage effects, and amplifying their effects, and use Soul Shards rotationally for strong damage, or occasionally for utility as before. Demonology warlocks now have a new Demonic Fury resource, instead of Soul Shards, which is built by casting their normal spells. Destruction warlocks now use Burning Embers as a resource, which is built up slowly through casting their normal spells, and spent in bursts of massive damage. Warlocks no longer use armor spells, instead gaining additional armor and bonus health passively. All demons deal similar damage and are no longer linked to a specific spec. Doomguard, Infernal and Soulstone cooldowns reset upon wiping to a raid or dungeon boss.

 Warrior: The design of Rage has changed to function more like a valuable resource. Warriors no longer naturally gain Rage from taking damage, but instead generate Rage with their primary attacks, such as Mortal Strike, Bloodthirst, and Shield Slam. Stances also now share a single action bar, rather than changing your action bar, and abilities are no longer restricted by stance. In addition, the benefits of the stances have changed considerably, with Berserker Stance allowing the warrior to gain some Rage from taking damage, Battle Stance making the warrior gain additional Rage from dealing damage, and Defensive Stance focused on survivability.

Sunday, May 13, 2012

New patch - WoW MoP Beta 5.0.1 Build 15689

This, most probably, fixes the 64bit client crashesh of the previous patch (15677)



Armored Druid Bear Forms (thanks to Incarnation)


New Items-> WoWDB
Black Market Auction House Active, Achievement Changes, Spell Changes, New Maps, Client Strings and more

You can find more information about the 15689 build at
WoWHeadNews.com
MMo-Champion

The last server maintenance fixed the problems with the 64bit Beta client (it was crashing at the character selection screen). Blue post about that: here.