Scarlet Halls (Challenge Mode)
In this beta build, we will be unlocking the Challenge mode for the Scarlet Halls instance.
A few relevant testing notes:
- You must have completed the Heroic version of the dungeon once in order to attempt the challenge mode.
- Item level will be normalized to 463.
- There is no queue system for challenge modes; groups must be formed manually and you must zone in from the outside world.
- The current Gold/Silver/Bronze times are not final.
- While
the challenge is active, the group leader may Reset the dungeon at any
time via a drop-down accessible by right-clicking your unit frame.
- You may want to dig up those dusty keybindings for things like crowd control and interrupts.
Please use this thread to share feedback regarding the dungeon,
including information on group composition and completion times. (
Blue Tracker /
Official Forums)
Mists of Pandaria and...it's point?
Well I do love exploration and adventure.
There will be lore. Oh yes, there will be.
After questing through every zone I could count on 1 hand, maybe I'd
need a couple fingers from the other, the quests that had direct ally vs
horde story to it. The rest is what wow has always been, new factions,
that send you out collecting and killing monsters.
If there is a war going on between ally and horde in Pandaria, there
must be some island still shrouded in mist and they're all fighting over
there.I should add, or it hasn't been implemented yet.
Actually, let me address this a bit for you: First off, we didn't want
to force anyone to PvP that doesn't want to PvP. So, our focus is on
creating opportunities for those on PvP realms just by the guard changes
we hope to implement as well as having solid hubs of activity.
Second off, I don't want to give away too much, but the release of Mists
of Pandaria and what you see in beta is just the beginning. Like any
expansion we've done before, you can expect a patch (or two etc.) that
continue to move things forward. The launch is about learning about
Pandaria, what the intrusion of the Horde and Alliance (and their
conflict) means for the land and the denizens within it. That would be
the "explore" and "adventure" portion I mentioned. It would also seem a
bit odd if that was all we focused on in Pandaria given that we don't
need to go to a new land for there to be conflict between the two
factions, right? (
Blue Tracker /
Official Forums)
PvP Power Not Active Outside of Battlegrounds and Arenas?
Is this testing or speculation? Because PvP Power and PvP Resilience
should work anywhere with regard to DPS, but of course only when you are
attacking or being attacked by other players.
The only thing that doesn't work is PvP Power-fueled healing. At the
moment, you only gain the healing benefit when in BGs and Arenas. The
reason is because that we don't want PvP gear to be super effective for
PvE content (useful is fine, but super effective is not).
That design goal is easily met for damage dealers, because they won't
benefit from PvP Power when damaging creatures. Unfortunately, there
isn't a simple check for us to determine if a healer is healing damage
done by PvP or PvE. In an Arena or BG you can make that assumption, but
in the outdoor world you may be engaging in world PvP, or you may just
be questing.
We are considering just letting PvP Power affect healing everywhere but
dungeons and raids. That would solve world PvP and only risk unbalancing
group questing and world bosses. Even the world bosses probably don't
represent a huge game balance risk, given that the option always exists
to get tons of players together to zerg them. (
Blue Tracker /
Official Forums)
Mists of Pandaria PvP
A nice video Braindeadly, you make some nice points and do understand
that we are listening to the community and we actively pass feedback on
to the developers in the US. As you can see in the recent blog on "
The Future of PvP in Mists of Pandaria"
we are focused on and want to have more PvP content than ever before.
Hopefully there will be even more information coming that we can
communicate about future of PvP.
The thing is, while we all totally agree with you, right now it feels
like close to nothing is done with our feedback (just look at Rasen's
thread, only reply we get is 'hey, looks good, keep discussing').
Generally any post from us can easily derail a thread, we did not want
to cause this as there was some great feedback and wanted it to
continue. As stated above we are actively passing on feedback to the
developers.
Please do continue to add your feedback and thoughts as well as the discussion of them to this thread
A lot of these questions I sadly do not have the answers to at this time
and let's also not turn this into a Q&A thread. I meant by my last
post that we try to give answers to more specific questions as they
occur through normal discussion. I will answer what I can from the
questions raised:
Is there a spectator mod in progress? That's something alot of people
want to both kill time and to improve their game in general.
There is a custom UI that was created by fans specifically for
spectating to commentate arena tournaments, however that requires the
people to queue for 5v5 matches and the two spectators per team to die
There are currently no plans for an official spectator mode to be
released at this time.
Is blacklisting going to apply to Arenas to? As you might read these
forums you can't really ignore all the RoV & Dalaran map threads.
At this time blacklisting is not a part of the arena queuing system, but maybe this will change in the future.
2) What are your plans to encourage world PvP in Pandaria for
especially high-end PvP'ers. Is it possible there could be PvP
objectives that gave higher Conquest caps or other epic, important
rewards?
No flying mounts until level 90 and an item that can dismount players,
world bosses which factions will be competing against each other to
kill, areas that players will want to gain control of such as the black
market auction house and also us just wanting to have people back out in
the world. Generally the most enjoyable world PvP is something that
occurs spontaneously because you encounter others randomly, not because
of stuff that the designers put in to create conflict. (
Blue Tracker /
Official Forums)
Pet Battle Availability
I really want to level up my pet...
Soon! We are very close to getting it on beta. Give us a little bit
more time to crush the big bugs and then you guys can have at it. =) (
Blue Tracker /
Official Forums)
Why does Blizzard Nerf Dungeons?
Let's please agree to avoid making this into a "hardcore vs. casual" debate.
The long and short of it is simply we want to make sure that we provide
opportunities for as many people as possible to see the content. As I
mentioned previously, most people who are "cutting edge" are through the
content before it ever gets any adjustments. From there, it's about
getting more people through the content (as appropriate). It really
doesn't do us a lot of good to create content that only a very small
portion of the community will ever get to see.
Yes, Raid Finder is there to help people who want to see that content,
but many like to also move on from there into Normal and Heroic as a
part of their gear progression as well. Giving them the opportunity
isn't necessarily a bad thing.
We have a variety of discussions going on here and what I'm seeing boils down to this:
- People feel their own accomplishments are diminished
if others are given the opportunity at a "lesser" difficulty to do the
same thing.
- People feel that players who are given a
"leg up" will be less capable of doing the more difficult content
because they were given the leg up to begin with.
- People are concerned about not getting the challenge they seek.
Accomplishments often can be seen by the type of gear you've managed to
get, or the Achievements you've earned. Those can't be taken away from
you and if someone else happens to earn those, then great. While the
game has a competitive nature at points, not everyone is going to be
"first", but hopefully most everyone will get a shot at being able to
take part in the experience anyway. Challenge modes will be available
for those that want to show off their ability as solid players. The
bonuses though, will be purely cosmetic. It's all about the bragging
rights and transmog gear. (We'll be able to put out more information on
all of this before long to remind everyone of it.)
On the second issue, if we don't get people the chance to try to begin
with, then they will never have the opportunity to improve. It becomes a
self-fulfilling prophecy of a sort for many players who automatically
believe that someone isn't trying just because they may have rusty
skills (from taking time away) or may not know their class well enough
because they haven't had the time to truly learn it or a variety of
other issues. What it comes down to though, is that if you don't give
them the shot, they will never learn at all. They may not even want to
learn if their experience in attempting to do so has been a poor one.
You've got to let someone up now and then instead of keeping them
knocked down if you want them to rise to the occasion. What you may
think is a "bad" player may just be inexperienced. You won't know until
they are given the chance. Are there people who may not catch on as
quickly or who may not necessarily try? Sure. But that is not the
majority. It's just select "bad" experiences or your own mindset setting
you up for bad that makes this so.
Last, the challenge will be there if you take it for yourself. If you
can't be first, you can at least be one of the first. And beyond that,
there will be challenge modes or Achievements worth getting.
So yes, we will make adjustments to the difficulty to give more people
the opportunity to progress whether they are casual, hardcore,
experienced, new, veteran, returning players, what have you. We want
people to be able to play the game that so many have invested so much
time and effort into developing. (
Blue Tracker /
Official Forums)