Also known as 'Sha Leveling - Furious Sprites - Mob Tagging'
What You Need:
- Char Level 85 - 90
- Sha Spawn Location
- Group of friends, Pref level 90!
When sha spawns, he spawns adds called Furious Sprite's that have 814k HP. So what you wanna do is tag them and get your friends to kill them. Upon their death, providing you tagged them you will get 88k Exp per kill rested. They respawn stupidly fast, they drop Jewelcrafting patterns, Motes of harmony and Windwool cloth.
Now, from 85 - 90 is 97.5 million exp.. so..
97500000/88000 = 1108 Kills.. (If rested. 2216 if not) The time it takes is down to you.
Notes:
Furious Sprites (FS) spawn only when the Sha of Anger is near the gate to Valley of Eternal Blossom (coord 51.2 - 87.6). Every Sha's spawn point has a different type of creatures that spawn with Sha. Don't try it on another location, other creatures kill you in a blink of an eye, even if you are 90's.
You can recognize 4 minor FS spawn points around the Sha area, try to stay between two of these, better the two behind SoA (more distance from SoA = avoid unintentional pull).
FS melee hit is really hard even for those who wear plates (if you're tank you can take a bunch of them without problem past lvl85 with 410+ gear) but they continuously cast Rage Bolt. The damage is ridiculous so don't interrupt them.
Use Battle Standard of Coordination every 10 minutes and don't go too far away from it. Exp output is insane.
They drop a good amount of green, JC recipe and Mote of Harmony. Make space in your bags before you start grinding, they spawn quickly after dying and the risk is an endless combat.
EXP Gain per kill: I don't remember how much experience give @85 but i'm sure that...
88k+ @86 (Rested/Standard)
100k+ @87 (Rested/Standard)
120k+ @88 (Rested/Standard)
150k+ @89 (Rested/Standard)
Showing posts with label boost. Show all posts
Showing posts with label boost. Show all posts
Wednesday, January 2, 2013
[Guide] RBG: Wintrade Boosting
An exploit on how to Win Trade effectively.
Group A = Booster Team. (team with player(s) your boosting)
Group B = Loosing Team.
Group A + B : Form teams (Group A gets player(s) into group that they are boosting)
Group A + B : 1 player from each team logs off.
Group A + B : Leader from each group (must be dead + in spirit form) joins the QUE.
Wait 5 mins or so...
Both offline players log on at the same time. Queue pop and there you go!
You will be matched together, now you simply let the players who want boosted join the game with some team mates and win it!
This works because both teams will be in the queue for a long time, because they cant join (as logged out players) and then as you both log in, it matches because you have both been in the que a long time.
To clear thing up for people, this is a method to get the team you are win trading, what ever other tactics you use are up to you, this is just how to 100% win trade effectively.
Group A = Booster Team. (team with player(s) your boosting)
Group B = Loosing Team.
Group A + B : Form teams (Group A gets player(s) into group that they are boosting)
Group A + B : 1 player from each team logs off.
Group A + B : Leader from each group (must be dead + in spirit form) joins the QUE.
Wait 5 mins or so...
Both offline players log on at the same time. Queue pop and there you go!
You will be matched together, now you simply let the players who want boosted join the game with some team mates and win it!
This works because both teams will be in the queue for a long time, because they cant join (as logged out players) and then as you both log in, it matches because you have both been in the que a long time.
To clear thing up for people, this is a method to get the team you are win trading, what ever other tactics you use are up to you, this is just how to 100% win trade effectively.
Saturday, November 10, 2012
How to: Arena exploit to get higher rating
-Queue on a same mmr at the same time (If u wait longer than 1 1/2 mins reQueues)
-The winning team have to wait.
-And here the others team way: Ater the arenajoin, step forward, log out, log in, and wait for the reQue.(dosnt work without the step! so dont forget it.)
-Push it to the limit.
This bug is that you do not lose MMR if you /afk out of an arena match. To do so do a macro with /script Logout()
Team rating and Personal rating are granted based on the MMR of the team you're fighting against. If you have two teams and one of them consistently /afk's out, you can boost your rating as high as you like (there is no limit)...
proof of concept:
http://tw.battle.net/wow/zh/pvp/arena/%E6%9A%B4%E6%80%92/3v3
http://us.battle.net/wow/en/guild/tichondrius/Soul_Nirvana/
PS: this is a huge arena exploit that blizz should fix asap...
(credits)
-The winning team have to wait.
-And here the others team way: Ater the arenajoin, step forward, log out, log in, and wait for the reQue.(dosnt work without the step! so dont forget it.)
-Push it to the limit.
This bug is that you do not lose MMR if you /afk out of an arena match. To do so do a macro with /script Logout()
Team rating and Personal rating are granted based on the MMR of the team you're fighting against. If you have two teams and one of them consistently /afk's out, you can boost your rating as high as you like (there is no limit)...
proof of concept:
http://tw.battle.net/wow/zh/pvp/arena/%E6%9A%B4%E6%80%92/3v3
http://us.battle.net/wow/en/guild/tichondrius/Soul_Nirvana/
PS: this is a huge arena exploit that blizz should fix asap...
(credits)
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